Examples of student work
Spring 2019 - GDD 325
UW-Stout students in "GDD325 2D Game Design" created Games for Madison Children's Museum.
My approach to teaching begins with leading by example: showing honest enthusiasm for the content and expressing my own desire for continued learning and iteration, and I feel these are important traits in a competitive field of ongoing technological development.
When designing projects and assignments, special consideration is given to; Affording students with the freedom of creative decision making within given parameters or constraints, Allow mistakes to be made, recognized, and addressed, Simulating production processes used in industry, Engaging students to develop meaningful outcomes, and when possible, engage in applied projects or implement outside collaborations to mimic real-world client interactions.
“The mind, once stretched by a new idea, never returns to its original dimensions” - Ralph Waldo Emerson
Fall 2018 - DES 225
UW-Stout students in my Pixel & Vector Art class collaborated to create a map of campus in a retro video game art style.
Click thumbnail for link to full image
Close up of map
Read more about the project here;