Karl Koehle

Examples of student work

Spring 2019  - GDD 325

UW-Stout students in "GDD325 2D Game Design" created Games for Madison Children's Museum.

Tools include: Phaser Javascript libraries, Visual Studio Code, Node.js, FFMPEG, Tiled


 

Teaching Philosophy

My approach to teaching begins with leading by example: showing honest enthusiasm for the content and expressing my own desire for continued learning and iteration, and I feel these are important traits in a competitive field of ongoing technological development.

When designing projects and assignments, special consideration is given to;  Affording students with the freedom of creative decision making within given parameters or constraints, Allow mistakes to be made, recognized, and addressed, Simulating production processes used in industry, Engaging students to develop meaningful outcomes, and when possible, engage in applied projects or implement outside collaborations to mimic real-world client interactions.


“The mind, once stretched by a new idea, never returns to its original dimensions” - Ralph Waldo Emerson
 

Fall 2018  - DES 225

UW-Stout students in my Pixel & Vector Art class collaborated to create a map of campus in a retro video game art style.

Click thumbnail for link to full image

Close up of map